project29:Interactions

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How could a building interact with an other building?
 
  
Interactions could be related to:
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CONCEPT
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[[project29:Frontpage |'''Digital Gardener''']]
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FUNCTION
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[[project29:connections |'''RDM Connections''']]
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AESTHETICS
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[[project29:styling |'''Styling''']]
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</div>
  
FLOW OF PEOPLE
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[[project29:performance |'''Performance''']]
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FLOW OF ENERGY - SOUND, WIND, SUN, HEAT, LIGHT
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MATERIALS
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[[project29:process |'''Design Process''']]
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'''
  
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THE LOTUS Project is going to focus mostly on transforming waste or by-products of certain activities happening in and around the site. Mainly the focus of interaction is going to be on the
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== The Digital Gardener interacting with people ==
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'''
  
"FLOW OF RESOURCES/WASTE" (Sharing the same idea of Bjarke Ingels' '''Sustainable hedonist''')[http://www.youtube.com/watch?v=ogXT_CI7KRU link title]
 
  
One of the projects which I felt to have a lot of potential for interactivity in project33. '''THE BREWERY''' In researching on the by-product of brewing, there was an interesting discovery on how the spent brewing grains could be used. http://beeractivist.com/2007/04/15/grains-of-possibility-ways-to-use-spent-brewing-grains/ This discarded by-product could be used to feed animals and the rest could be used as 'biological mass' to fertilize the soil in the project
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[[File:rdm29_digital garden diagram.jpg|550px]]
  
More projects and activities are being studied in order to know what unwanted waste could be used in order for the lotus to flourish.
 
  
One more obvious interaction which the project is going to have is the RDM's dirty water. Apart from being a floating structure, the project will find ways in which the dirty water could be filtered and cleaned out in order to create an attraction, hence creating the extraordinary from the mundane.  
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This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening). The idea is to make gardening more accessible to the City dwellers at the RDM, Rotterdam, the Netherlands and the world through gaming. The digital gardener could log in the system, check the status of his plan/s and take care of it through the use of a mobile app. In this way a sense of ownership can still be present in a public space. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden physically. A visual connection through several atriums enables the visitors to marvel at their plants and to experience the effects of the app.  
  
Further interactions are all focusing on the main research question the project have adopted;
 
  
'''WHAT COULD BLOSSOM FROM THE DISCARDED, THE UNWANTED, THE MUNDANE??'''
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[[File:RDM_app_digital gardener.jpg|850px]]
  
further activities/processes to be studied:
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RDM-Innovation Dock: What kind of waste is being produced? how can the lotus benetif from it?
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Everyone is able to connect via a mobile app directly to the Digital Gardner.
Project11: Food Centrdm
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The simple user interface of the mobile app allows the gamer to pick a level and a specific location within the digital gardner.
Project22: An other project working on the idea of aquaphonics. How could these two projects be combined?
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A range of possible plants, suitable to be planted, depending on; gradient, light and climate conditions are offered by the mobile app.
Project27: How could Domestic Waste be use for the lotus' advantage?
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Further more the gamer can make use of different tools like planting, watering or lighting. The App clearly indicated watering or lighting status and desired needs of the vegetation at the selected position to help the user to take care of his/her plants.
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By controlling the app the gamer gains the possibility to directly control actions within the Digital gardener in real time.
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:Mobile app section digital garderner.jpg|290px]]
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</div>
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File: Mobile_app_elevation_digital gardener x.jpg|290px]]
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</div>
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
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[[File:Mobile_app_tulip_hand_digital gardener.jpg|290px]]
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</div>
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[[File:Project 29 concept spirals x.jpg|850px]]
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The project is designed in such a way to accommodate different group sizes of people, ranging from crowd to individual. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden.
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[[File:Rendering_interiour_app_digital gardener.jpg|850px]]
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'''Background Information and Statistics regarding Mobile Gaming:'''
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[http://visual.ly/big-business-mobile-gaming-rise ECONOMICS OF MOBILE GAMING]
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[http://visual.ly/node/16492 ECONOMICS OF FARMVILLE]
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Example:
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A plant that can communicate its needs, ask for company, and party like only a good friend can!
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A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.
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ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt. [http://vimeo.com/10202482# Spathiphyllum Sapiens]

Latest revision as of 21:35, 17 January 2013


[edit] The Digital Gardener interacting with people


Rdm29 digital garden diagram.jpg


This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening). The idea is to make gardening more accessible to the City dwellers at the RDM, Rotterdam, the Netherlands and the world through gaming. The digital gardener could log in the system, check the status of his plan/s and take care of it through the use of a mobile app. In this way a sense of ownership can still be present in a public space. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden physically. A visual connection through several atriums enables the visitors to marvel at their plants and to experience the effects of the app.


RDM app digital gardener.jpg


Everyone is able to connect via a mobile app directly to the Digital Gardner. The simple user interface of the mobile app allows the gamer to pick a level and a specific location within the digital gardner. A range of possible plants, suitable to be planted, depending on; gradient, light and climate conditions are offered by the mobile app. Further more the gamer can make use of different tools like planting, watering or lighting. The App clearly indicated watering or lighting status and desired needs of the vegetation at the selected position to help the user to take care of his/her plants. By controlling the app the gamer gains the possibility to directly control actions within the Digital gardener in real time.

Mobile app section digital garderner.jpg

Mobile app elevation digital gardener x.jpg

Mobile app tulip hand digital gardener.jpg



Project 29 concept spirals x.jpg The project is designed in such a way to accommodate different group sizes of people, ranging from crowd to individual. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden.



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Background Information and Statistics regarding Mobile Gaming: ECONOMICS OF MOBILE GAMING ECONOMICS OF FARMVILLE

Example:

A plant that can communicate its needs, ask for company, and party like only a good friend can!

A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.

ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt. Spathiphyllum Sapiens

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