project29:Interactions

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[[project29:Frontpage |'''Front Page''']]
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[[project29:Frontpage |'''Digital Gardener''']]
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[[project29:connections |'''RDM Connections''']]
 
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[[project29:styling |'''Styling''']]
 
[[project29:styling |'''Styling''']]
 
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[[project29:performance |'''Performance''']]
 
[[project29:performance |'''Performance''']]
 
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[[project29:process |'''Design Process''']]
 
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'''
 
'''
== How will the project interact with the people ==
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== The Digital Gardener interacting with people ==
 
'''
 
'''
  
  
[[File:rdm29_farmville.jpg|250px]]
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[[File:rdm29_digital garden diagram.jpg|550px]]
  
[[File:Rdm29_tamagotchi.jpg‎|250px]]
 
  
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This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening). The idea is to make gardening more accessible to the City dwellers at the RDM, Rotterdam, the Netherlands and the world through gaming. The digital gardener could log in the system, check the status of his plan/s and take care of it through the use of a mobile app. In this way a sense of ownership can still be present in a public space. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden physically. A visual connection through several atriums enables the visitors to marvel at their plants and to experience the effects of the app.
  
A plant that can communicate its needs, ask for company, and party like only a good friend can!
 
  
A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.
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[[File:RDM_app_digital gardener.jpg|850px]]
  
ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt.
 
  
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Everyone is able to connect via a mobile app directly to the Digital Gardner.
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The simple user interface of the mobile app allows the gamer to pick a level and a specific location within the digital gardner.
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A range of possible plants, suitable to be planted, depending on; gradient, light and climate conditions are offered by the mobile app.
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Further more the gamer can make use of different tools like planting, watering or lighting. The App clearly indicated watering or lighting status and desired needs of the vegetation at the selected position to help the user to take care of his/her plants.
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By controlling the app the gamer gains the possibility to directly control actions within the Digital gardener in real time.
  
[http://vimeo.com/10202482# Spathiphyllum Sapiens]
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[[File:Mobile app section digital garderner.jpg|290px]]
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[[File: Mobile_app_elevation_digital gardener x.jpg|290px]]
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[[File:Mobile_app_tulip_hand_digital gardener.jpg|290px]]
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== '''How could a building interact with an other building?'''==
 
  
  
Interactions could be related to:
 
  
CONCEPT
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[[File:Project 29 concept spirals x.jpg|850px]]
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The project is designed in such a way to accommodate different group sizes of people, ranging from crowd to individual. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden.
  
FUNCTION
 
  
AESTHETICS
 
  
FLOW OF PEOPLE
 
  
FLOW OF ENERGY - SOUND, WIND, SUN, HEAT, LIGHT
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[[File:Rendering_interiour_app_digital gardener.jpg|850px]]
MATERIALS
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The Digital Gardener is going to focus mostly on the '''FLOW OF RESOURCES/WASTE''' (Sharing the same idea of Bjarke Ingels' '''Sustainable hedonist''')[http://www.youtube.com/watch?v=ogXT_CI7KRU TEDx Video]
 
  
More projects and activities are being studied in order to know what unwanted waste could be used in order for the lotus to flourish.
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One more obvious interaction which the project is going to have is the '''RDM's dirty water'''. Apart from being a floating structure, the project will find ways in which the dirty water could be filtered and cleaned out in order to create an attraction, hence creating the extraordinary from the mundane.
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In what other clever ways can water be used apart from growing crops and attracting activity with a water park?
 
  
In further researching '''alternative methods of filtering water''', a new interaction emerged; Contaminated water and oysters. [http://www.ted.com/talks/kate_orff_oysters_as_architecture.html Ted Video] Arch Kate Orff devised a system known as ''''oyster-tecture'''' to filter the water of New York with oysters. According to Orff, one oyster could filter up to 50gallons of water per day. Why not in the Netherlands, Why Not at the RDS? This could filter the waters while generating jobs. Oysters = Pearls?? '''Could really the 'muck' be transformed into 'gold'?''' 
 
  
Further interactions are all focusing on the main research question the project have adopted;
 
  
'''WHAT COULD BLOSSOM FROM THE DISCARDED, THE UNWANTED, THE MUNDANE??'''
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'''Background Information and Statistics regarding Mobile Gaming:'''
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[http://visual.ly/big-business-mobile-gaming-rise ECONOMICS OF MOBILE GAMING]
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[http://visual.ly/node/16492 ECONOMICS OF FARMVILLE]
  
Further activities/processes to be studied:
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Example:
  
Project22: An other project working on the idea of aquaphonics. How could these two projects be combined?
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A plant that can communicate its needs, ask for company, and party like only a good friend can!
  
Project27: How could Domestic Waste be use for the garden's advantage?
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A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.
  
<div style="height:30px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; border: 0px;">
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ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt. [http://vimeo.com/10202482# Spathiphyllum Sapiens]

Latest revision as of 21:35, 17 January 2013


[edit] The Digital Gardener interacting with people


Rdm29 digital garden diagram.jpg


This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening). The idea is to make gardening more accessible to the City dwellers at the RDM, Rotterdam, the Netherlands and the world through gaming. The digital gardener could log in the system, check the status of his plan/s and take care of it through the use of a mobile app. In this way a sense of ownership can still be present in a public space. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden physically. A visual connection through several atriums enables the visitors to marvel at their plants and to experience the effects of the app.


RDM app digital gardener.jpg


Everyone is able to connect via a mobile app directly to the Digital Gardner. The simple user interface of the mobile app allows the gamer to pick a level and a specific location within the digital gardner. A range of possible plants, suitable to be planted, depending on; gradient, light and climate conditions are offered by the mobile app. Further more the gamer can make use of different tools like planting, watering or lighting. The App clearly indicated watering or lighting status and desired needs of the vegetation at the selected position to help the user to take care of his/her plants. By controlling the app the gamer gains the possibility to directly control actions within the Digital gardener in real time.

Mobile app section digital garderner.jpg

Mobile app elevation digital gardener x.jpg

Mobile app tulip hand digital gardener.jpg



Project 29 concept spirals x.jpg The project is designed in such a way to accommodate different group sizes of people, ranging from crowd to individual. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden.



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Background Information and Statistics regarding Mobile Gaming: ECONOMICS OF MOBILE GAMING ECONOMICS OF FARMVILLE

Example:

A plant that can communicate its needs, ask for company, and party like only a good friend can!

A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.

ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt. Spathiphyllum Sapiens

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