project18:Styling

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'''Concept 2.0 Landscape as energy generator'''
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'''Overview island'''
 
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The design is a public space, in this case a park, that works as a connecting piece between the projects. The park that is situated on this island has two routes. First, a main route, which is for people who wants to go as fast as possible from project 1 to project 2. Second route is the walking/park route. This route is meant for people who use the park for relaxation.
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This project has two levels; '''a. Park''' (+4 meter) and '''b. Cave''' (+1 meter). Each level has its own character, providing different facilities and unique experiences.
  
Another quality of the design is the interaction between the resting areas/park square and the routes. Letting the route go straight through the park square will create a dynamic interaction between relaxation and movement.
 
  
The positioning of the solar panels on the south side make the users possible to experience the architectural qualities of the design, while these panels also works as a wall to block the wind in order to create a comfortabel atmosphere.
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''A. Park''
  
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This level is a green landscape with walking paths connecting each project with the landscape. While going for a walk or when using the island to go from point A to B, people pass different projects such as EZ RDM, Welcome to the Cave, Open House and Connecting Dots, developing their knowledge about sustainability provided by these projects.
  
[[File:Project 18 week6 sketches.JPG|400px]]   [[File:Project 18 Concept week 6 interactions.JPG|280px]]
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The green, open spaces on this level are mostly filled by several units provided by the project [[project16:frontpage|Welcome to the Cave]]. The units of that project together with the landscape that this project offers, form an interactive area. This combination adds the colour and the life needed to transform the industrial look of the RDM area into a more natural look.
  
  
[[File:Project 18 rhino sketch week 6.jpg|400px]]
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''B. Cave''
  
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This level is mostly based on activities and spaces where people can get together. It provides a skate park, a "cave square" and a swimming pool, which can also be used as an ice rink in the winter.
  
[[File:Project 18 rhino sketch week 6 v2.jpg|400px]]
 
  
  
[[File:Project 18 rhino sketch week 6 v3.jpg|400px]]
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'''A. Park'''
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'''Overview of the park'''
  
'''What has this design to offer?'''
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[[File:Project 18 Vogelvlucht park.jpg|400px]]
  
The desired effect of this project is to bring the connection back between the RDM and the village. At the interaction page it is explained that there is no visible connection anymore between the two areas. In order to achieve this connection, the design must have something to offer that will be interesting for both areas. That something shouldn't be a new function to draw people, but it should be something that will stimulate the habits of the citizens and the students.
 
  
For the citizens this will be a mini park. Most of the complaints about the unvisible connection comes from the old citizens. These people go for a walk or take out their dogs in the neighbourhood. The mini park will be a good way to enrich the every day experience of their walks. At the same time they will be informed about the latest news or upcoming events in the RDM area.
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The park is an important aspect of the island, because it will enrich the everyday experience of the citizens in the nearby village. These people go for a walk or take out their dogs in the neighbourhood. The park will be a good way to draw the citizens more to the RDM area. At the same time they will be informed about the latest news or upcoming events in the RDM area by the projects on the island. By being up to date with what is going on the RDM area, the citizens will slowly start to feel the bond getting stronger with their village and the RDM again.
  
As for the students, the design will contain a waiting/gaming hall. The students don't have anything to do while they wait for the fast ferry. Sometimes it takes up to 30 minutes for the next ferry to arrive. During that time the students can wait in the waiting hall and play games, instead of waiting in the campus where they already had hours of classes. The waiting/gaming hall will also attract younger citizens to RDM.
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The park is also the very first view on arrival. This is a good chance to set the tone about the RDM area, giving the people a feeling of entering a continuous landscape that covers the whole RDM area. Ofcourse this feeling of continuous landscape is a result of the masterplan for the whole area (see Shared Masterplan-Landscape).
  
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Another quality of the park is the activities that can take place on the landscape. As mentioned earlier, these activities will mostly be provided by Welcome to the Cave, such as a diving tower, public spaces and other platforms (for more information about these units go to [[project16:frontpage|Welcome to the Cave]]).
  
'''Result'''
 
  
The given examples, visions and the concept gave as a result a public building which starts at land and gradually reaches over water. The building contains two parts:
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'''1. Park'''
  
''1. Mini park, which is the main element in this design. It forms a connecting point with the routing and the waiting hall.''
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[[File:Project 18 Park center.jpg|400px]]
  
''2. Waiting/gaming hall. This space is beneath the organic shape that looks to the water. This hall will also contain an information center.''
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Bird view of the park.
  
The options this design has to offer brings ultimately both worlds together in a dynamic public space that feeds the current habits of its users.
 
  
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'''2. Square of Connecting Dots'''
  
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[[File:Project 18 C.d. square v2.jpg|400px]]
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View to the RDM area from the square of the project Connecting Dots.
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'''3. Diving tower (provided by project [[project16:frontpage|Welcome to the Cave]])'''
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[[File:16_20130114_Render_DivingTower_Persp_2.jpg|400px]]
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Interactivity between the swimming pool and the diving tower (image taken from [[project16:frontpage|Welcome to the Cave]].
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'''B. Cave'''
  
'''Concept 1.0'''
 
 
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'''Concept translated to physical shape:'''
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Translating a "natural" cave....
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[[File:Project 18 Stockyard-gully-cave-enneaba1.JPG|300px]]
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...into an "architectural" cave
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The cave is one of the most important aspects of this project. It provides ''activities'', it is the ''structure'' that carries all the weight of the projects above and in some cases it has ''interactive'' parts with the projects above.
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The activities that are planned for this space are open for everybody. From young and old, student or tourist, everyone has access to it and everyone can find a place to enjoy themselves.
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Also, a big advantage of the cave is that it is protected from weather conditions because of the roof on top of it. This makes the cave and all its functions an ideal place to go to regardless of any weather condition.
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The cave consists of three parts:  
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[[File:Project 18 Cave square view.jpg|400px]]
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'''1. Skatepark'''
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This area of the cave is especially appealing to the younger generation. The students in the housing project of [[project27:frontpage|Open House]] are a good example of the target group for the skate park.
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[[File:Project 18 Skate park v2.jpg|400px]]
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'''2. Cave square'''
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This part of the cave is a small square where people can come together to sit, to talk and to do some activities such as playing football. Other activities become also possible because of the empty space in the middle of the square, stimulating the fantasy of the users to do any activities they want, for example making music and dance.
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[[File:Project 18 Park square +1 v3 v2.jpg|400px]]
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'''3. Swimming pool'''
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Swimming pool is an important part of the cave. This part is inspired by the location of the project, which is on water. The pool is designed to have a stronger connection with the water. It is also a part that makes interactivity possible. The diving tower of the project the Cave and this pool is a good example of it.
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An advantage of having a roofed outdoor pool is that it can always be used. Especially when the pool can be transformed into an ice rink. In this case, during the summer it is a swimming pool and in the winter an ice rink.
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Swimming pool in the summer...
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[[File:Project 18 Swimming pool summer v2.jpg|400px]]
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Ice rink in the winter.
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[[File:Project 18 Swimming pool winter 2 v2.jpg|400px]]
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The swimming pool makes use of a combination of filtration and chemical threatment to continually clean the water. A basic pool needs several components which can be found in the link under Reference.
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There are a few ways to transform the pool into an ice rink. There is also a link of a possible way to do it under the Reference.
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'''Reference'''
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1. Stockyard Cave. http://www.weekendnotes.com/stockyard-gully-national-park/ - Accessed on 18-01-2013.
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2. Swimmin pool method. http://home.howstuffworks.com/swimming-pool.htm - Accessed on 18-01-2013.
  
The concept of continuity should be clearly visible in the design. The possible routes and connections to other projects are a few options to make the concept visible. Furthermore the design should also represent the RDM area, which stands for innovation and development. The drawing underneath shows an example of physical development. The rectangle gets every stage a more organic shape. This fits the project perfectly. The RDM area currently exists of old buildings. The project locations are going to be filled by new non-standard buildings, which will make this development from old to new visible.  
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3. Transform swimming pool into an ice rink. http://www.ehow.com/how_7628891_do-rink-over-swimming-pool.html -  Accessed on 18-01-2013.
This design will develop its shape the further it goes towards water. This will in a way also represent the idea of innovation and development of the RDM area. Because of this concept of development and continuity, it is very important that the building doesn't just rise from water.
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Latest revision as of 08:26, 18 January 2013

Overview island


This project has two levels; a. Park (+4 meter) and b. Cave (+1 meter). Each level has its own character, providing different facilities and unique experiences.


A. Park

This level is a green landscape with walking paths connecting each project with the landscape. While going for a walk or when using the island to go from point A to B, people pass different projects such as EZ RDM, Welcome to the Cave, Open House and Connecting Dots, developing their knowledge about sustainability provided by these projects.

The green, open spaces on this level are mostly filled by several units provided by the project Welcome to the Cave. The units of that project together with the landscape that this project offers, form an interactive area. This combination adds the colour and the life needed to transform the industrial look of the RDM area into a more natural look.


B. Cave

This level is mostly based on activities and spaces where people can get together. It provides a skate park, a "cave square" and a swimming pool, which can also be used as an ice rink in the winter.


A. Park


Overview of the park

Project 18 Vogelvlucht park.jpg


The park is an important aspect of the island, because it will enrich the everyday experience of the citizens in the nearby village. These people go for a walk or take out their dogs in the neighbourhood. The park will be a good way to draw the citizens more to the RDM area. At the same time they will be informed about the latest news or upcoming events in the RDM area by the projects on the island. By being up to date with what is going on the RDM area, the citizens will slowly start to feel the bond getting stronger with their village and the RDM again.

The park is also the very first view on arrival. This is a good chance to set the tone about the RDM area, giving the people a feeling of entering a continuous landscape that covers the whole RDM area. Ofcourse this feeling of continuous landscape is a result of the masterplan for the whole area (see Shared Masterplan-Landscape).

Another quality of the park is the activities that can take place on the landscape. As mentioned earlier, these activities will mostly be provided by Welcome to the Cave, such as a diving tower, public spaces and other platforms (for more information about these units go to Welcome to the Cave).


1. Park

Project 18 Park center.jpg

Bird view of the park.


2. Square of Connecting Dots

Project 18 C.d. square v2.jpg

View to the RDM area from the square of the project Connecting Dots.


3. Diving tower (provided by project Welcome to the Cave)

16 20130114 Render DivingTower Persp 2.jpg

Interactivity between the swimming pool and the diving tower (image taken from Welcome to the Cave.


B. Cave


Translating a "natural" cave....

Project 18 Stockyard-gully-cave-enneaba1.JPG

...into an "architectural" cave


The cave is one of the most important aspects of this project. It provides activities, it is the structure that carries all the weight of the projects above and in some cases it has interactive parts with the projects above.

The activities that are planned for this space are open for everybody. From young and old, student or tourist, everyone has access to it and everyone can find a place to enjoy themselves. Also, a big advantage of the cave is that it is protected from weather conditions because of the roof on top of it. This makes the cave and all its functions an ideal place to go to regardless of any weather condition.

The cave consists of three parts:

Project 18 Cave square view.jpg


1. Skatepark

This area of the cave is especially appealing to the younger generation. The students in the housing project of Open House are a good example of the target group for the skate park.

Project 18 Skate park v2.jpg


2. Cave square

This part of the cave is a small square where people can come together to sit, to talk and to do some activities such as playing football. Other activities become also possible because of the empty space in the middle of the square, stimulating the fantasy of the users to do any activities they want, for example making music and dance.

Project 18 Park square +1 v3 v2.jpg


3. Swimming pool

Swimming pool is an important part of the cave. This part is inspired by the location of the project, which is on water. The pool is designed to have a stronger connection with the water. It is also a part that makes interactivity possible. The diving tower of the project the Cave and this pool is a good example of it.

An advantage of having a roofed outdoor pool is that it can always be used. Especially when the pool can be transformed into an ice rink. In this case, during the summer it is a swimming pool and in the winter an ice rink.


Swimming pool in the summer...

Project 18 Swimming pool summer v2.jpg


Ice rink in the winter.

Project 18 Swimming pool winter 2 v2.jpg

The swimming pool makes use of a combination of filtration and chemical threatment to continually clean the water. A basic pool needs several components which can be found in the link under Reference.

There are a few ways to transform the pool into an ice rink. There is also a link of a possible way to do it under the Reference.


Reference


1. Stockyard Cave. http://www.weekendnotes.com/stockyard-gully-national-park/ - Accessed on 18-01-2013.

2. Swimmin pool method. http://home.howstuffworks.com/swimming-pool.htm - Accessed on 18-01-2013.

3. Transform swimming pool into an ice rink. http://www.ehow.com/how_7628891_do-rink-over-swimming-pool.html - Accessed on 18-01-2013.

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