project18:Styling

From rerdm
Revision as of 06:58, 19 November 2012 by Oguzhan (Talk | contribs)

Jump to: navigation, search

From ideal park to RDM

Project 18 Concept of levels.jpg


Project 18 12-11-12 Concept 1.JPG


Levels

Project 18 12-11-12 Sketch 2.JPG Project 18 12-11-12 Sketch 3.JPG Project 18 12-11-12 Sketch 4.JPG Project 18 12-11-12 Sketch 5.JPG Project 18 12-11-12 Sketch 6.JPG

Project 18 Sketch 19-11-2012 model 1.jpg


What has this design to offer?

This design has a couple of things to offer:

1. Solidarity. Connecting several projects with each other. While connecting it also organizes the island, giving the island a structure. Making visible the diversity in routes, for example route for walking, bicycle, park etc.


2. Landscape. The existing RDM area has no green landscape. This project offers a new, refreshing approach to this area. It adds some life and colour to the site while also harvesting energy.


3. Energy. The landscape will support the idea of "Learn and Play". In this context, there are sustainable systems applied on the landscape. This makes this project the practising / experimenting aspect of the "Learn and Play" concept.


The desired effect of this project is to bring the connection back between the RDM and the village. At the interaction page it is explained that there is no visible connection anymore between the two areas. In order to achieve this connection, the design must have something to offer that will be interesting for both areas. That something shouldn't be a new function to draw people, but it should be something that will stimulate the habits of the citizens and the students.

For the citizens this will be a park. Most of the complaints about the unvisible connection comes from the old citizens. These people go for a walk or take out their dogs in the neighbourhood. The mini park will be a good way to enrich the every day experience of their walks. At the same time they will be informed about the latest news or upcoming events in the RDM area.

As for the students, the design will contain a gaming hall and different sport facilities, which will be at some spots on the island a cooperation with the other members of "Learn and Play". The students don't have anything to do while they wait for the fast ferry. Sometimes it takes up to 30 minutes for the next ferry to arrive. During that time the students can kill some time in the gaming hall and play games (AND GENERATE ENERGY WHILE HAVING FUN), instead of waiting in the campus where they already had hours of classes. The gaming hall will also attract younger citizens to RDM.

Personal tools