project11:Styling
From rerdm
(Difference between revisions)
m |
m |
||
Line 48: | Line 48: | ||
[[File:GH rhino powerlines.jpg|845px]] | [[File:GH rhino powerlines.jpg|845px]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
[[File:GH script.jpg|845px]] | [[File:GH script.jpg|845px]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
[[File:GH controls.jpg|500px]] | [[File:GH controls.jpg|500px]] | ||
+ | |||
+ | |||
Line 71: | Line 81: | ||
[[File:GH rhino fish tanks.jpg|845px]] | [[File:GH rhino fish tanks.jpg|845px]] | ||
− | |||
+ | |||
+ | |||
+ | |||
+ | [[File:GH fish tanks.jpg|845px]] | ||
Latest revision as of 00:22, 20 January 2013
Styling
Birdseye view
Sketches of the section
Finding the right form with powerlines
With the pink lines I could control the overall shape of the whole building. By slightly moving the lines I found the right shape and with the sliders I could control the numbers of beams and the angle of the columns.
Fish tank glazing design
For the design of the holes in the walls of the fish tanks I used a grid of holes and a randomizer. In this way I could create a random pattern that would look like bubbles rising out of the water.