project13:Performance

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(Materials)
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=Materials=
 
=Materials=
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Choosing a material includes deciding upon interactive issues. Some materials offer different possibilities in interactivity than other materials.
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* - Concrete;
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** - Strong, eternal, durability. Not influencable.
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* - Wood, dead or alive;
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* - Fabric;
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** - Reacting to wind;
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* - Steel
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** - Viollet-le-duc;
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** - Inspired by gothic churches;
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* - Interactive elements
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** - Materials that can be moved;
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** - Materials that can be adjusted;
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** - Materials that respond differently to different circumstances;
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** - Different levels of interaction based on time scale;
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** - People should be able to add to the building. Add materials. Adjust materials.
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* - Material Characteristics
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** - Floating
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** - Acoustics
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** - Durability
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** - Interactivity
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** - Protection against the elements

Revision as of 15:45, 25 September 2012

Accessibility

13 steigenga accessibility.jpg

Structure

Materials

Choosing a material includes deciding upon interactive issues. Some materials offer different possibilities in interactivity than other materials.

  • - Concrete;
    • - Strong, eternal, durability. Not influencable.
  • - Wood, dead or alive;
  • - Fabric;
    • - Reacting to wind;
  • - Steel
    • - Viollet-le-duc;
    • - Inspired by gothic churches;
  • - Interactive elements
    • - Materials that can be moved;
    • - Materials that can be adjusted;
    • - Materials that respond differently to different circumstances;
    • - Different levels of interaction based on time scale;
    • - People should be able to add to the building. Add materials. Adjust materials.
  • - Material Characteristics
    • - Floating
    • - Acoustics
    • - Durability
    • - Interactivity
    • - Protection against the elements