project13:Performance
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=Materials= | =Materials= | ||
+ | |||
+ | Choosing a material includes deciding upon interactive issues. Some materials offer different possibilities in interactivity than other materials. | ||
+ | |||
+ | * - Concrete; | ||
+ | ** - Strong, eternal, durability. Not influencable. | ||
+ | * - Wood, dead or alive; | ||
+ | * - Fabric; | ||
+ | ** - Reacting to wind; | ||
+ | * - Steel | ||
+ | ** - Viollet-le-duc; | ||
+ | ** - Inspired by gothic churches; | ||
+ | |||
+ | * - Interactive elements | ||
+ | ** - Materials that can be moved; | ||
+ | ** - Materials that can be adjusted; | ||
+ | ** - Materials that respond differently to different circumstances; | ||
+ | ** - Different levels of interaction based on time scale; | ||
+ | ** - People should be able to add to the building. Add materials. Adjust materials. | ||
+ | |||
+ | * - Material Characteristics | ||
+ | ** - Floating | ||
+ | ** - Acoustics | ||
+ | ** - Durability | ||
+ | ** - Interactivity | ||
+ | ** - Protection against the elements |
Revision as of 15:45, 25 September 2012
Accessibility
Structure
Materials
Choosing a material includes deciding upon interactive issues. Some materials offer different possibilities in interactivity than other materials.
- - Concrete;
- - Strong, eternal, durability. Not influencable.
- - Wood, dead or alive;
- - Fabric;
- - Reacting to wind;
- - Steel
- - Viollet-le-duc;
- - Inspired by gothic churches;
- - Interactive elements
- - Materials that can be moved;
- - Materials that can be adjusted;
- - Materials that respond differently to different circumstances;
- - Different levels of interaction based on time scale;
- - People should be able to add to the building. Add materials. Adjust materials.
- - Material Characteristics
- - Floating
- - Acoustics
- - Durability
- - Interactivity
- - Protection against the elements