project13:Performance
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− | + | The routing and place of the project will be defined according to the most important interaction/connection with other projects. Besides that the possible overview from the project over the side will also play an important role. It should have a minimum distance from other projects to guarantee seclusion. | |
=Structure= | =Structure= | ||
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=Materials= | =Materials= |
Revision as of 16:51, 28 September 2012
Accessibility
The routing and place of the project will be defined according to the most important interaction/connection with other projects. Besides that the possible overview from the project over the side will also play an important role. It should have a minimum distance from other projects to guarantee seclusion.
Structure
Materials
Choosing a material includes deciding upon interactive issues. Some materials offer different possibilities in interactivity than other materials.
- - Concrete;
- - Strong, eternal, durability. Not influencable.
- - Wood, dead or alive;
- - Fabric;
- - Reacting to wind;
- - Steel
- - Viollet-le-duc;
- - Inspired by gothic churches;
- - Interactive elements
- - Materials that can be moved;
- - Materials that can be adjusted;
- - Materials that respond differently to different circumstances;
- - Different levels of interaction based on time scale;
- - People should be able to add to the building. Add materials. Adjust materials.
- - Material Characteristics
- - Floating
- - Acoustics
- - Durability
- - Interactivity
- - Protection against the elements