project13:Performance

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(Accessibility)
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=Accessibility=
 
=Accessibility=
  
The routing and place of the project will be defined according to the most important interaction/connection with other projects. Besides that the possible overview from the project over the side will also play an important role. It should have a minimum distance from other projects to guarantee seclusion.  
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The routing and place of the project will be defined according to the most important interaction/connection with other projects. Besides that the possible overview from the project over the side will also play an important role. It should have a minimum distance from other projects to guarantee seclusion.
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During the 30 day period time should not be an issue. There is no need to hurry. Transport to and from the other projects will mainly be by the island of the [http://rerdm.hyperbody.nl/index.php/project23:Frontpage Islands Project].
  
 
=Structure=
 
=Structure=

Revision as of 23:56, 1 October 2012

Accessibility

The routing and place of the project will be defined according to the most important interaction/connection with other projects. Besides that the possible overview from the project over the side will also play an important role. It should have a minimum distance from other projects to guarantee seclusion.

During the 30 day period time should not be an issue. There is no need to hurry. Transport to and from the other projects will mainly be by the island of the Islands Project.

Structure

Materials

Choosing a material includes deciding upon interactive issues. Some materials offer different possibilities in interactivity than other materials.

  • - Concrete;
    • - Strong, eternal, durability. Not influencable.
  • - Wood, dead or alive;
  • - Fabric;
    • - Reacting to wind;
  • - Steel
    • - Viollet-le-duc;
    • - Inspired by gothic churches;
  • - Interactive elements
    • - Materials that can be moved;
    • - Materials that can be adjusted;
    • - Materials that respond differently to different circumstances;
    • - Different levels of interaction based on time scale;
    • - People should be able to add to the building. Add materials. Adjust materials.
  • - Material Characteristics
    • - Floating
    • - Acoustics
    • - Durability
    • - Interactivity
    • - Protection against the elements