project29:Interactions
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[[File:rdm29_farmville.jpg|300px]] | [[File:rdm29_farmville.jpg|300px]] | ||
− | '''Background Information and Statistics regarding Mobile Gaming:''' | + | '''Background Information and Statistics regarding Mobile Gaming:''' |
+ | [http://visual.ly/big-business-mobile-gaming-rise ECONOMICS OF MOBILE GAMING] | ||
+ | [http://visual.ly/node/16492 ECONOMICS OF FARMVILLE] | ||
Example: | Example: |
Revision as of 17:37, 27 December 2012
The Digital Gardener interacting with the people
How can a public space also convey a sense of ownership? This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening)
Background Information and Statistics regarding Mobile Gaming: ECONOMICS OF MOBILE GAMING ECONOMICS OF FARMVILLE
Example:
A plant that can communicate its needs, ask for company, and party like only a good friend can!
A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.
ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt. Spathiphyllum Sapiens
The Digital Gardener interacting with the other projects
Interactions could be related to: CONCEPT, FUNCTION, AESTHETICS, FLOW OF PEOPLE, FLOW OF ENERGY - SOUND, WIND, SUN, HEAT, LIGHT, MATERIALS
The Digital Gardener is going to focus also on the FLOW OF RESOURCES (Sharing the same idea of Bjarke Ingels' Sustainable hedonist)TEDx Video