project29:Interactions
Line 27: | Line 27: | ||
[[File:Concept-mobile-appx3 digital garderner.jpg|900px]] | [[File:Concept-mobile-appx3 digital garderner.jpg|900px]] | ||
− | |||
[[File:rdm29_digital garden diagram.jpg|900px]] | [[File:rdm29_digital garden diagram.jpg|900px]] | ||
− | |||
− | |||
− | |||
Line 50: | Line 46: | ||
'''[[File:Connenction_rdm_digital gardener1.jpg|850px]] | '''[[File:Connenction_rdm_digital gardener1.jpg|850px]] | ||
+ | |||
Revision as of 18:39, 10 January 2013
The Digital Gardener interacting with the people
How can a public space also convey a sense of ownership? This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening)
Background Information and Statistics regarding Mobile Gaming:
ECONOMICS OF MOBILE GAMING
ECONOMICS OF FARMVILLE
Example:
A plant that can communicate its needs, ask for company, and party like only a good friend can!
A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.
ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt. Spathiphyllum Sapiens
The Digital Gardener interacting with the other projects
Interactions could be related to: CONCEPT, FUNCTION, AESTHETICS, FLOW OF PEOPLE, FLOW OF ENERGY - SOUND, WIND, SUN, HEAT, LIGHT, MATERIALS
The Digital Gardener is going to focus also on the FLOW OF RESOURCES (Sharing the same idea of Bjarke Ingels' Sustainable hedonist)TEDx Video