project29:Interactions
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− | This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening. The idea is to make gardening more accessible to the City dwellers at the RDM, Rotterdam, the Netherlands and the world through gaming. The digital gardener could log in the system, check the status of his plan/s and take care of | + | This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening. The idea is to make gardening more accessible to the City dwellers at the RDM, Rotterdam, the Netherlands and the world through gaming. The digital gardener could log in the system, check the status of his plan/s and take care of it through the use of a mobile app. In this way a sense of ownership can still be present in a public space. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden physically. A virtual connection through several atriums enables the visitors to marvel at their plants and to experience the action of the app. |
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[[File:RDM_app_digital gardener.jpg|850px]] | [[File:RDM_app_digital gardener.jpg|850px]] |
Revision as of 21:34, 16 January 2013
The Digital Gardener interacting with people
This project focuses on the interaction between Humans, Virtual reality (through gaming) and Nature (through gardening. The idea is to make gardening more accessible to the City dwellers at the RDM, Rotterdam, the Netherlands and the world through gaming. The digital gardener could log in the system, check the status of his plan/s and take care of it through the use of a mobile app. In this way a sense of ownership can still be present in a public space. One spiral would be open to the public, while the other spiral will have limited access to individuals who would go there purposely to garden physically. A virtual connection through several atriums enables the visitors to marvel at their plants and to experience the action of the app.
Background Information and Statistics regarding Mobile Gaming:
ECONOMICS OF MOBILE GAMING
ECONOMICS OF FARMVILLE
Example:
A plant that can communicate its needs, ask for company, and party like only a good friend can!
A project by Michele Leidi, Edyta Augustynowicz and Sofia Georgakopoulou.
ETHZ CAAD MAS, mas.caad.arch.ethz.ch , prof. dr. L. Hovestadt. Spathiphyllum Sapiens