project14:Styling

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[[File:Project14-colourcollage.jpg|200px|thumb|left|alt text]
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<center> <font size="6">VENI-VIDI-Hotel
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<P align="left"> <b>Colour identity</b> </p>
  
[[File:Project14-changing-colours2.gif|200px|thumb|left|alt text]
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[[File:project 14 - emblemmarvin.jpg|400px]]
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[[File:Project_14_-_together2.jpg|400px]]
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The sails of the Veni-Vidi hotel determine the exterior- and interiorview. People compare it with a sea anemone or a lampion. All sails of the spheres have a different colour, which gives everyone of them an unique identity. Identity is needed, especially if the spheres want to be used as houses or as offices in the future. I think it's interesting to see small buildings spread over the rdm-area, because they float like water candles between other projects. Adding colour and happiness.
  
[[File:Project14-concept1.jpg|200px|thumb|left|alt text]
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[[File:|810px]]
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<P align="left"> <b>Collapsable wall</b> </p>
[[File:|810px]]
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[[File:|810px]]
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[[File:Project14-hotelroom.jpg|400px]]
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[[File:Project14-moveit.gif|400px]]<br>
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Click to animate right image
Due the arrival of different kinds of architecture in the RDM area, the
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place is attracting visitors from all over the world. In the hotel
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Because every hotelsphere has 4 collapsable walls, every sphere can have a more open floorplan.
Veni-Vidi (He came, he saw), visitors can stay during the night and will
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The buildings can be used for big expositions or a open offices in this way (click on right image). The walls can also be partly open, by disassembling panels. The wallpanels have the same diamond-honeylike pattern, as the outer facade.
travel over the RDM-area. To see them from close distances.  
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Because Marvin Valk doesn't want to disturb the image of the other architectural
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designs, the hotel has to act natural. This means the use of natural elements
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<P align="left"> <b>Moving slabs</b> </p>
(gras, plants, wood, trees).  
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Another way of implementing the buildings in its environment
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[[File:Project14-offunder.jpg|400px]]
is using elements that are in every buildings environment (streets, paving, water, streetlights).
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[[File:Project14-floor.gif|127px]]
If there's one building close to a big building, this might produce a disturbing perpective,
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[[File:Project14-stair2.jpg|300px]]
that's one of the reasons why Marvin decided to have more small buildings.
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<center>Click above to animate</center>
Other reasons are avaible to explain why there are 9 small buildings, instead
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of 1 big hotel.  
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Almost 70 percent of all the slabs can move up and down. When the slabs are down, the perception of the room gets bigger, and this contributes to the esthetic effect of the sails. Another reason for these moving slabs is the possiblity to increase the floorcapacity (from 200 m2 to 400 m2 per sphere) when needed (click on the middle image to see an office underneath the slabs). When all building are clustered, there is also an ability to form one big stair with the slabs.  
  
- Smaller is easier to transport
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- one big building attaches the view of other buildings
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[[File:Project14-frame.jpg |400px]]
- a hotel has to deliver services to their clients (one unit can
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[[File:Project14-shower.jpg|400px]]
come back to a baseservice)
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- one unit can be shut down when needed.
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<P align="left"> <b>Framing</b> </p>
- small pavilions on water can generate a cozy feeling (like water candlles)
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The building has a rounded glass ceiling, so more of the interesting parametric RDM-site is visible than through a conventional window. The shower of the hotelroom has a skylight, so the stars can be seen from out of the hotelroom and the shower.
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[[File:Project14-posterstartt1.jpg|810px]]
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<P align="left"> <b>Lights and door</b> </p>
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[[File:Project14-nightlowres.jpg|400px]]
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[[File:Project14-animatie.gif|400px]]
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The lights are designed within the closed diamond-shaped facadepanels. I implemented them on the closed facade panels, to give the facade an extra look, from the inside and outside. It's also smart to have the lights fixated, in a building that can change form easily. If not, the building can get messy with wires. I chose to express the same shape of the facade in the collapsable wall. But the collapsable wall has closed panels in the honeyshaped panels and a highly reflective material in the diamondshaped panel. This is the reverse of the facade.
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[[File:Project14-wallendoor.jpg|400px]]
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[[File:Project14-nachtkamer.jpg|400px]]
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<hr>
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<P align="left"> <b>An office in the Veni-Vidi sphere</b> </p>
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<hr>
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[[File:Project14-Kantoor.jpg|400px]]
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[[File:Project14-kantoor-6-1.jpg|400px]]
  
[[File:Project14-posterstart2.jpg|810px]]
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<hr>
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[[File:Project_14_-_interieur2.jpg|50px]]
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[[File:Project_14_-_shower.jpg|50px]]
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[[File:Project14-bigstair.jpg|50px]]
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[[File:Project14-interieuros.jpg|50px]]
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[[File:Project14-nightlowres.jpg|50px]]
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[[File:Project14-nightlowres.jpg|50px]]

Latest revision as of 19:39, 18 January 2013

Styling





VENI-VIDI-Hotel


Colour identity


Project 14 - emblemmarvin.jpg Project 14 - together2.jpg


The sails of the Veni-Vidi hotel determine the exterior- and interiorview. People compare it with a sea anemone or a lampion. All sails of the spheres have a different colour, which gives everyone of them an unique identity. Identity is needed, especially if the spheres want to be used as houses or as offices in the future. I think it's interesting to see small buildings spread over the rdm-area, because they float like water candles between other projects. Adding colour and happiness.


Collapsable wall


Project14-hotelroom.jpg Project14-moveit.gif
Click to animate right image


Because every hotelsphere has 4 collapsable walls, every sphere can have a more open floorplan. The buildings can be used for big expositions or a open offices in this way (click on right image). The walls can also be partly open, by disassembling panels. The wallpanels have the same diamond-honeylike pattern, as the outer facade.


Moving slabs


Project14-offunder.jpg Project14-floor.gif Project14-stair2.jpg

Click above to animate

Almost 70 percent of all the slabs can move up and down. When the slabs are down, the perception of the room gets bigger, and this contributes to the esthetic effect of the sails. Another reason for these moving slabs is the possiblity to increase the floorcapacity (from 200 m2 to 400 m2 per sphere) when needed (click on the middle image to see an office underneath the slabs). When all building are clustered, there is also an ability to form one big stair with the slabs.


Project14-frame.jpg Project14-shower.jpg


Framing


The building has a rounded glass ceiling, so more of the interesting parametric RDM-site is visible than through a conventional window. The shower of the hotelroom has a skylight, so the stars can be seen from out of the hotelroom and the shower.


Lights and door


Project14-nightlowres.jpg Project14-animatie.gif


The lights are designed within the closed diamond-shaped facadepanels. I implemented them on the closed facade panels, to give the facade an extra look, from the inside and outside. It's also smart to have the lights fixated, in a building that can change form easily. If not, the building can get messy with wires. I chose to express the same shape of the facade in the collapsable wall. But the collapsable wall has closed panels in the honeyshaped panels and a highly reflective material in the diamondshaped panel. This is the reverse of the facade.



Project14-wallendoor.jpg Project14-nachtkamer.jpg


An office in the Veni-Vidi sphere


Project14-Kantoor.jpg Project14-kantoor-6-1.jpg


Project 14 - interieur2.jpg Project 14 - shower.jpg Project14-bigstair.jpg Project14-interieuros.jpg Project14-nightlowres.jpg Project14-nightlowres.jpg

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