project16:Interactions

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[[project16:Frontpage |'''Welcome to the Cave''']]
 
[[project16:Frontpage |'''Welcome to the Cave''']]
 
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[[project16:interactions |'''Interactions''']]
 
[[project16:interactions |'''Interactions''']]
 
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[[project16:styling |'''Styling''']]
 
[[project16:styling |'''Styling''']]
 
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[[project16:performance |'''Performance''']]
 
[[project16:performance |'''Performance''']]
 
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[[project16:process |'''Process''']]
 
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== ECONOMICAL INTERACTIONS==
 
  
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[[File:16_20121008_CrowdFunding.jpg|350px]]
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== CROWDSOURCING, AUGMENTED REALITY and PUBLIC SPACE==
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[[File:16_20130117_Perspective_QR.jpg|850px]]
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[[File:16_StoryBoard_Funding.jpg|300px]]
 
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The project is economically feasible through a combination of crowd and public funding.  
 
The project is economically feasible through a combination of crowd and public funding.  
  
The basic economical strategy is to sell each wooden block of the Cave to the public. By buying one or several blocks you become a backer of the project and help realize the public space. In return you get to decide the motive of your own block/blocks, which will be milled on the surface of the wood. It can be anything from the picture of your newborn baby, your crew’s tag or your company’s logotype. These customized blocks together create the major part of the buildings façade.
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The economical strategy is to sell wooden blocks of the Cave to the companies willing to exhibit in the CAVE's exhibition on innovation in sustainability. By funding one or several blocks the company become a backer of the project and help realize the exhibition space. In return the funder gets to put a QR-code on thier own block/blocks, which will be milled on the surface of the wood. These customized blocks together create the façade expression of the CAVE. The visitors get to sea the physical exhibition on the inside and virtual one on the outside.
  
This strategy not only helps gather money for the project but more importantly includes the public in the building in a very physical way giving them extra motivation to visit the Cave.
 
  
 
A similar strategy has been adapted to realize the project [http://crowdfunding.imakerotterdam.nl I MAKE ROTTERDAM ] , a bridge which is currently gathering backers to help realize the project.
 
A similar strategy has been adapted to realize the project [http://crowdfunding.imakerotterdam.nl I MAKE ROTTERDAM ] , a bridge which is currently gathering backers to help realize the project.
  
== SOCIAL INTERACTIONS==
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''The CAVE Public Funders [Person/ Companies]''
 
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• HYDRO^3 interacts with RDM Campus’s students and staff by providing them public Space as well as by being a modern power plant showcasing and communicating how energy is harvested and stored to its visitors.
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''HYDRO^3 [http://prototag.hyperbody.nl/prototag.php?id=Sgjo6R0RU3TRiW2jGzKkyA RDM Campus] [Building]''
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• HYDRO^3 can be seen as an extension of the Centrum for Sustainable living. The building showcases ideas and solutions exhibited by the Center not least applying the Cradle-to-Cradle principal ( for more information watch [http://vimeo.com/3237777 Waste = Equals Food] and read [http://www.amazon.com/Cradle-Remaking-Way-Make-Things/dp/0865475873 Cradle to Cradle: Remaking the Way We Make Things]) in its design and operation.
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''HYDRO^3 → [http://prototag.hyperbody.nl/prototag.php?id=dxWmdNLgD3RBZdnJ4UPQdg Innovatie Centrum Duurzaam Bouwen] [Building]''
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== LEARN & PLAY ==
  
== ENVIRENMENTAL INTERACTIONS==
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The CAVE is a member of the Learn & Play island. [http://rerdm.hyperbody.nl/index.php/Shared:Learnandplay Read more]
  
• With the aim of producing renewable and clean energy for the extensive urban development at the RDM Docks the building explores different sources of renewable local energy: water- through wave power plants, wind – through wind turbines, microalgae through photobioreactors and the sun through maximized solar gain.
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The Learn & Play Island is collaboration of 5 projects situated on the North-East bank of the RDM site.
  
''HYDRO^3 → Water [Object]''
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Our goal is to discuss the very much-discussed issue of Sustainability from a different standpoint. We want to show the RDM-visitors how sustainable living can be not only meaningful but also playful and fun.
  
''HYDRO^3 → Algae [Object]''
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The CAVE is the centerpiece of the Learn and Play island tying the two information centers, the landscape and the experimental housing together to create one whole. Housing an experimental workshop space  it the CAVE offers opportunity to interacts and play hoping the visitor ponders about the future of our planet while doing so.
  
''HYDRO^3 → Wind [Object]''
 
  
''HYDRO^3 → Sun [Object]''
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[[File:16_20130118_Plan.jpg|850px]]
  
  
• The RDM-dock is at the moment home to wild life such as sea birds and marine species whose in habitat will largely be affected by the development of the area. The HYDRO^3- building will provide new habitat for theses species.
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1. Cargo boat's provided by the [[project09:frontpage|Transport Hub]] delivery station where the wooden blocks are delivered
  
''HYDRO^3 → [http://prototag.hyperbody.nl/prototag.php?id=g7wPGNJ5IbSR4bt2T4ug9g Swan] [Person]''
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2. Tower Crane spanning 60 meters used to lift the blocks in place during build up
  
==PHYSICAL INTERACTIONS==
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3. The '''CAVE'''  - Main building including a an exhibition on future sustainable solutions on the inside and virtual exhibition on the outside
  
• The building will functions as the docking and charging station for the floating exhibition boats.
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4. '''FABLAB''' - Houses the two robots used to fabricate the customized wooden blocks
  
''HYDRO^3 →[http://rerdm.hyperbody.nl/index.php/project30:Frontpage Temporary Pavilion] [Project]''
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5. '''VISITORS' HILL''' - Outdoor stand for visitors to hang out by the water and enjoy the interactive media facade of [[project12:frontpage|Ez RDM]]
  
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6. Media facade of [[project12:frontpage|Ez RDM]]
  
• The new floating Market of RBM is powered by HYDRO^3
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7. Stairs leading down to lower part of the Continuality's landscape
  
''HYDRO^3 → [http://rerdm.hyperbody.nl/index.php/project19:Frontpage Reconnect : Distribute : Materialize] [Project]''
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8. '''STUDENT'S CAVREN''' - provides the residents of [[project27:frontpage|Open House]] with semi public spaces: common room, laundry room and bicycle parking.
  
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9. Diving Tower - Connects [[project18:frontpage|Continiuality]] landscape to the clean pool on the lower level inviting the swimmers to jump from various heights. An outdoor dressing room with lockers is provided. as well
  
• A physical connection is necessary with the current energy center of the RDM area
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10.[[project27:frontpage|Open House]]  - housing for students and starters
  
''HYDRO^3 → [http://prototag.hyperbody.nl/prototag.php?id=1ufAAidBCETZiVqoBbWeHg Converter Shack] [Building]''
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11. [[project26:frontpage|Connecting Dots]] - welcome center of the island, housing an exhibition on current sustainable solutions.
  
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12. Existing board walk
  
• The building has a direct connection with the existing pier and shares the rough and industrial materiality of it on the outside.
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== INTERACTION & TIME==
  
''HYDRO^3 → [http://prototag.hyperbody.nl/prototag.php?id=M6SmcPrcURTNcUy8Shtgkw The Pier] [Object]''
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[[File:16_20130118_InteractionDiagram.jpg|850px]]

Latest revision as of 04:05, 19 January 2013

Interactions



[edit] CROWDSOURCING, AUGMENTED REALITY and PUBLIC SPACE

16 20130117 Perspective QR.jpg

16 StoryBoard Funding.jpg

The project is economically feasible through a combination of crowd and public funding.

The economical strategy is to sell wooden blocks of the Cave to the companies willing to exhibit in the CAVE's exhibition on innovation in sustainability. By funding one or several blocks the company become a backer of the project and help realize the exhibition space. In return the funder gets to put a QR-code on thier own block/blocks, which will be milled on the surface of the wood. These customized blocks together create the façade expression of the CAVE. The visitors get to sea the physical exhibition on the inside and virtual one on the outside.


A similar strategy has been adapted to realize the project I MAKE ROTTERDAM , a bridge which is currently gathering backers to help realize the project.

The CAVE → Public Funders [Person/ Companies]

[edit] LEARN & PLAY

The CAVE is a member of the Learn & Play island. Read more

The Learn & Play Island is collaboration of 5 projects situated on the North-East bank of the RDM site.

Our goal is to discuss the very much-discussed issue of Sustainability from a different standpoint. We want to show the RDM-visitors how sustainable living can be not only meaningful but also playful and fun.

The CAVE is the centerpiece of the Learn and Play island tying the two information centers, the landscape and the experimental housing together to create one whole. Housing an experimental workshop space it the CAVE offers opportunity to interacts and play hoping the visitor ponders about the future of our planet while doing so.


16 20130118 Plan.jpg


1. Cargo boat's provided by the Transport Hub delivery station where the wooden blocks are delivered

2. Tower Crane spanning 60 meters used to lift the blocks in place during build up

3. The CAVE - Main building including a an exhibition on future sustainable solutions on the inside and virtual exhibition on the outside

4. FABLAB - Houses the two robots used to fabricate the customized wooden blocks

5. VISITORS' HILL - Outdoor stand for visitors to hang out by the water and enjoy the interactive media facade of Ez RDM

6. Media facade of Ez RDM

7. Stairs leading down to lower part of the Continuality's landscape

8. STUDENT'S CAVREN - provides the residents of Open House with semi public spaces: common room, laundry room and bicycle parking.

9. Diving Tower - Connects Continiuality landscape to the clean pool on the lower level inviting the swimmers to jump from various heights. An outdoor dressing room with lockers is provided. as well

10.Open House - housing for students and starters

11. Connecting Dots - welcome center of the island, housing an exhibition on current sustainable solutions.

12. Existing board walk

[edit] INTERACTION & TIME

16 20130118 InteractionDiagram.jpg