project09:Styling

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'''Last Version'''
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<div style="height:30px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; border: 0px;">
  
[[File:1A.jpg|380px]]                [[File:5A.jpg|380px]]
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<div style="float:left; width: 270px; height 30px; border: 1px solid #aaa; margin-right:17px; " align="center">
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[[project09:frontpage |'''Frontpage''']]
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</div>
  
[[File:3A.jpg|380px]]                [[File:4A.jpg|380px]]
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<div style="float:left; width: 270px; height 30px; border: 1px solid #aaa; margin-right:17px;" align="center">
           
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[[project09:interactions |'''Interactions''']]
Our project starts with 3 platforms, which serve for Ferries, Private Boats, Mini Cargos and Sarah's boats respectively. The final figure forms from stacking more platforms with regard to specific funtions.
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</div>
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'''Problems of Last Version'''
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<div style="float:right; width: 270px; height 30px; border: 1px solid #aaa; " align="center">
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[[project09:performance |'''Performance''']]
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</div>
  
[[File:6A.jpg|380px]]                [[File:7A.jpg|380px]]
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</div>
  
1. The 1st problem is surface curvature distribution, Which is not optimal for future fabrication, cause the better condition is that we can transfer more panels into flat ones.
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[[File:Project_09-styling_diagram_3.jpg| 850px]]
  
[[File:8A.jpg|380px]]                [[File:16A.jpg|380px]]
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Our project starts with 3 platforms, which serve for Ferries, Private Boats, Mini Cargos and Sarah's boats respectively. The final figure forms from stacking more platforms with regard to specific funtions.
  
[[File:15A.jpg|380px]]
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For each plate the basic logic is setting at least 3 supporting points, which go along with the contour. One platform stand upon another gently by almost touching only, which guarantee the lightness and column- free of the form.
  
2. The 2nd problem is the isoframe cannot be used directly for panellization. What we do is rebuilding all surfaces in question based on referred contours, whilst not changing its appearance.
 
  
[[File:2A.jpg|380px]]
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[[File:P9-finalstyling01.jpg| 850px]]
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'''Structure'''
  
3. The last issue bothers us when we begin to design our structural system. In the last version, for each plate the basic logic is setting at least 3 supporting points, which go along with the contour. Unfortunately the stacking platforms are not simply repeated, all these supporting points cannot be organized under a feasible structure system without sacrificing much space or destroying the appearance. Then we explore different methods for optimization.
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The logic of the structure is to distribute the load of the floor on to three point. The funnel shape is turned out to be a rational solution for the supporting structure. The force points are set near each other so that the load can be distributed along the vertical. The floor structure is thickened when carrying the supporting structure to ensure the structural strength.  
  
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[[File:Project_09-styling_diagram_2.jpg| 850px]]
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'''Exploration of Optimatization'''
 
  
[[File:9A.jpg|380px]]                [[File:17A.jpg|380px]]
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'''Facade'''
  
[[File:12A.jpg|380px]]
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[[File:Project_09-styling_facade_1.jpg| 850px]]
  
When the supporting points are free from the contours, we try to generate organic columns between two floors by T-Splines, the results turn out to be not smooth enough due to the specific isoframe, which is just the ideal situation when it's tidy grid.
 
  
[[File:18A.jpg|380px]]                [[File:11A.jpg|380px]]
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[[File:Project_09-styling_facade_2.jpg| 850px]]
  
Tensile-like structure could solve the problem brought about by unusual isoframe, at the beginning constraining the place of columns as well as the contour of the ceiling, then the structure is generatesd automatically by software like Evolute-Tools. But new trouble is what's the size of colums? and How to control it?
 
  
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'''Clading'''
  
'''Current Solution'''
 
  
[[File:10A.jpg|380px]]
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'''Interior Lighting'''
  
Finally we figure out a better approach which can be applied to every plate and the structure as an entirety of the building, integrating Voronoi with Mathematically Minimal Surface. We set a common scaling factor for each column, therefore the size depends on the area it is supporting. Voronoi makes the distribution for each column scientific, and the shape of columns structurally optimal. Besides that, the height of all Voronoi units are connected with the the size of them with respect to better structure.  
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Basically, there are 3 types of lighting, trips, stars and concealed lighting. For exterior lighting, strips are applied for underlying the figure this building, On the other hand, strips are utilized as well to vitalize the union of walls and ceilings. The milky way of circle lights goes along the internal geometric structural frame, satisfying the requirements of interior lighting.
  
[[File:19A.jpg|380px]]                 [[File:19B.jpg|380px]]
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<div style="height:130px; width: 850px; margin:0px; padding: 0px; padding-top: 10px; overflow: hidden;">
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:G1.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:G2.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
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[[File:G3.jpg|270px]]
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</div>
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</div>
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Exterior lighting trips, Interior lighting trips, Interior lights cloud
  
[[File:19C.jpg|380px]]                 [[File:20A.jpg|380px]]
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<div style="height:130px; width: 850px; margin:0px; padding: 0px; padding-top: 10px; overflow: hidden;">
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:G4.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:G12.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
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[[File:G5.jpg|270px]]
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</div>
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</div>
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Interior lights cloud and concealed lights, Overall lighting system, Interior faces
  
[[File:20D.jpg| 800px]]
 
  
[[File:21A.jpg| 800px]]
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<div style="height:130px; width: 850px; margin:0px; padding: 0px; padding-top: 10px; overflow: hidden;">
 +
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:G6.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
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[[File:G7.jpg|270px]]
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</div>
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
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[[File:G8.jpg|270px]]
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</div>
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</div>
  
[[File:22A.jpg| 800px]]
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<div style="height:130px; width: 850px; margin:0px; padding: 0px; padding-top: 10px; overflow: hidden;">
 
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
When we are applying this method to our whole project, some pratical issues appeared, such like the shape of the column, the size of respective columns enveloped by minimal-surfaced finish, the connection between columns ant different levels, and the relationship between columns and space around them.
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[[File:G9.jpg|270px]]
 
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</div>
[[File:3b.jpg|380px]]                [[File:2b.jpg|380px]]
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
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[[File:G10.jpg|270px]]
[[File:4b.jpg|380px]]                [[File:6b.jpg|380px]]
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</div>
 
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
[[File:1b.jpg| 800px]]
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[[File:G11.jpg|270px]]
 
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</div>
[[File:5b.jpg| 800px]]
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</div>
 
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Various perspective views of interior
 
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'''Facade'''
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[[File:Project09_facade01.jpg| 800px]]
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'''Ramp'''
  
[[File:Project09_facade02.jpg| 800px]]
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The ramp extends downwards slowly, going along with the shape of the atrium and the basic language of this project.
  
[[File:Project09_facade03.JPG| 800px]]
+
<div style="height:130px; width: 850px; margin:0px; padding: 0px; padding-top: 10px; overflow: hidden;">
 +
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 +
[[File:G10.jpg|270px]]
 +
</div>
 +
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 +
[[File:G11.jpg|270px]]
 +
</div>
 +
<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
 +
[[File:G9.jpg|270px]]
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</div>
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</div>

Latest revision as of 12:14, 18 January 2013

Project 09-styling diagram 3.jpg

Our project starts with 3 platforms, which serve for Ferries, Private Boats, Mini Cargos and Sarah's boats respectively. The final figure forms from stacking more platforms with regard to specific funtions.

For each plate the basic logic is setting at least 3 supporting points, which go along with the contour. One platform stand upon another gently by almost touching only, which guarantee the lightness and column- free of the form.


P9-finalstyling01.jpg

Structure

The logic of the structure is to distribute the load of the floor on to three point. The funnel shape is turned out to be a rational solution for the supporting structure. The force points are set near each other so that the load can be distributed along the vertical. The floor structure is thickened when carrying the supporting structure to ensure the structural strength.

Project 09-styling diagram 2.jpg


Facade

Project 09-styling facade 1.jpg


Project 09-styling facade 2.jpg


Clading


Interior Lighting

Basically, there are 3 types of lighting, trips, stars and concealed lighting. For exterior lighting, strips are applied for underlying the figure this building, On the other hand, strips are utilized as well to vitalize the union of walls and ceilings. The milky way of circle lights goes along the internal geometric structural frame, satisfying the requirements of interior lighting.

G1.jpg

G2.jpg

G3.jpg

Exterior lighting trips, Interior lighting trips, Interior lights cloud

G4.jpg

G12.jpg

G5.jpg

Interior lights cloud and concealed lights, Overall lighting system, Interior faces


G6.jpg

G7.jpg

G8.jpg

G9.jpg

G10.jpg

G11.jpg

Various perspective views of interior

Ramp

The ramp extends downwards slowly, going along with the shape of the atrium and the basic language of this project.

G10.jpg

G11.jpg

G9.jpg

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