project13:Frontpage

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==Summary==
 
==Summary==
  
'''OPTIONS'''
+
The oppertunity is approached from four different angles. Each angle is one version.
  
VIRTUAL REALITY MUSEUM
+
Version 1: Development
 +
Version 2: Interaction
 +
Version 3: Dynamic
 +
Version 4: Finances
  
SELF CREATING PAVILLION
+
Integration of different versions is possible.
 +
Addition of other versions is possible.
  
FAIR
+
'''Version 1: Development'''
  
MEDITATION/RELIGION
+
To create an interactive and confronting architectural structure that does not lay itself upon the visitor, but stimulates the development of his or her ideas about society, philosophy, economics and politics.
  
MONUMENT
+
'''Version 2: Interaction'''
  
JAIL
+
Visitors interact with building.
 +
Building interacts with visitors.
 +
Visitors interact with past, current and future visitors through the building.
 +
Visitors interact with current visitors immediately.
 +
The building is a medium.
  
ISPIRATIONAL CENTRE
+
'''Version 3: Dynamic'''
  
MAZE
+
The building adapts according to interactions. In a sense, the building develops just like the visitors in version 1.
  
MIRROR PALACE
+
'''Version 4: Finances'''
  
INVISIBLE PALACE
+
The building is created by input of the visitors, of the users of the people. This input can be as:
  
WATER REFLECTION
+
- donation of materialistic property
  
 +
- donation of physical property / effort
  
'''Goal:'''
+
- donation of intellectual property
  
To create an interactive and confronting architectural structure that does not lay itself upon the visitor, but stimulates the development of his or her ideas about society, philosophy, economics and politics.  
+
- ...
  
The architect acts as well as a project developper as a designer.
+
'''Examples'''
  
The project must have some financial viable sense.
+
VIRTUAL REALITY MUSEUM
 +
 
 +
SELF reCREATING PAVILLION
 +
 
 +
FAIR
 +
 
 +
MEDITATION CENTRE
 +
 
 +
MONUMENT
 +
 
 +
OPEN JAIL
 +
 
 +
INSPIRATIONAL CENTRE
 +
 
 +
CONFRONTING MIRROR MAZE
 +
 
 +
INVISIBLE PALACE
  
 
==Connections==
 
==Connections==

Revision as of 18:23, 10 September 2012

20120906 QUANTITATIVE SURFACE ANALYSIS.jpg

Confrontation

author(s):Thomas Cornelis Boreas Steigenga

Summary

The oppertunity is approached from four different angles. Each angle is one version.

Version 1: Development Version 2: Interaction Version 3: Dynamic Version 4: Finances

Integration of different versions is possible. Addition of other versions is possible.

Version 1: Development

To create an interactive and confronting architectural structure that does not lay itself upon the visitor, but stimulates the development of his or her ideas about society, philosophy, economics and politics.

Version 2: Interaction

Visitors interact with building. Building interacts with visitors. Visitors interact with past, current and future visitors through the building. Visitors interact with current visitors immediately. The building is a medium.

Version 3: Dynamic

The building adapts according to interactions. In a sense, the building develops just like the visitors in version 1.

Version 4: Finances

The building is created by input of the visitors, of the users of the people. This input can be as:

- donation of materialistic property

- donation of physical property / effort

- donation of intellectual property

- ...

Examples

VIRTUAL REALITY MUSEUM

SELF reCREATING PAVILLION

FAIR

MEDITATION CENTRE

MONUMENT

OPEN JAIL

INSPIRATIONAL CENTRE

CONFRONTING MIRROR MAZE

INVISIBLE PALACE

Connections

01NAME, 02NAME

Sample image.png

Sample image.png