project13:Performance

From rerdm
Revision as of 18:43, 18 January 2013 by Thomas (Talk | contribs)

Jump to: navigation, search

Contents

Introduction

13 steigenga performance diagram01.jpg
13 steigenga performance diagram02.jpg
13 steigenga performance diagram03.jpg
13 steigenga performance diagram04.jpg
13 steigenga performance diagram05.jpg

Structure Diagrams

13 steigenga performance diagram core.jpg

13 steigenga performance diagram primbream.jpg

13 steigenga performance diagram secbream.jpg

Section

13 steigenga performance section.jpg

Accessibility

The routing and place of the project will be defined according to the most important interaction/connection with other projects. Besides that the possible overview from the project over the side will also play an important role. It should have a minimum distance from other projects to guarantee seclusion.

During the 30 day period time should not be an issue. There is no need to hurry. Transport to and from the other projects will mainly be by the island of the Islands Project.

Structure

The structure consists of three parts. 1) A floating element with a central pond. 2) A wooden canopy structure acting as a roof and a support system for 3) the guest's studios. The wooden canopy covers the area for workshops and the auditorium. An extra intervention will be needed to create divisions between the workshop areas.

In the end the whole structure will be covered with sun shading and glass.

13 STEIGENGA MODEL1 EXPLODED.jpg

Materials

Choosing a material includes deciding upon interactive issues. Some materials offer different possibilities in interactivity than other materials.

  • - Concrete;
    • - Strong, eternal, durability. Not influencable.
  • - Wood, dead or alive;
  • - Fabric;
    • - Reacting to wind;
  • - Steel
    • - Viollet-le-duc;
    • - Inspired by gothic churches;
  • - Interactive elements
    • - Materials that can be moved;
    • - Materials that can be adjusted;
    • - Materials that respond differently to different circumstances;
    • - Different levels of interaction based on time scale;
    • - People should be able to add to the building. Add materials. Adjust materials.
  • - Material Characteristics
    • - Floating
    • - Acoustics
    • - Durability
    • - Interactivity
    • - Protection against the elements