project22:Styling

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[[File:Situation 22.jpg|300px]]  [[File:Streamsd 22.jpg|345px]]
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<div style="height:30px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; border: 0px;">
  
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<div style="float:left; width: 200px; height 30px; border: 1px solid #aaa; margin-right:13px;" align="center">
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[[project22:Frontpage |'''Abstract''']]
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</div>
  
[[File:Streams 22.jpg|250px|right|alt text]]
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<div style="float:left; width: 200px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
[[File:interactie 22.jpg|250px|right|alt text]]
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[[project22:interactions |'''Interactions''']]
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</div>
  
'''Volume'''
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<div style="float:left; width: 200px; height 30px; border: 1px solid #aaa; margin-right:13px;" align="center">
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[[project22:styling |'''Styling''']]
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</div>
  
The volume of the tower is based on streams of people and the surrounding. The volume become wider when he touched the water and represent the collecting of people witch arrives from the water. The volume creates caps in the structure near the water and provides space for the floating pavilions witch can use the tower as a docking station.On land the volume is focusing on the stream of people from the village of Heijplaat. The structure follows this stream and leads them into the tower. The height of the tower is based on the visibility from the village Heijplaat and fulfills the role of a church in the past as a landmark.
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<div style="float:right; width: 200px; height 30px; border: 1px solid #aaa; " align="center">
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[[project22:performance |'''Performance''']]
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</div>
  
'''Cells'''
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'''Context meet in architecture.'''  
  
The tower is made out a natural looking structure with a human scale. Between the big buildings and the hard environment, the tower provides a natural environment and creates a contrast with his side. The tower is made out of many different cells and provides a kind of flexibility. Based on the activity, different cells provide the different needs. In the future activities can increase or decrease in size just to add or remove an extra cell. In this way there are many possibilities for future activities.
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The rough materials, remote area and the large buildings give the RDM factory his identity. When you analyze those large buildings, you will see those are not be used by one large company but, many smaller ones. Future planned development also will take place based on smaller initiatives.  
  
[[File:Render3 22.jpg|500px|left|alt text]]
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In the design a 3D voronoi is been used to create a structure based on cells like the smaller companies in the large buildings. From a distance the voronoi create a quit complex messy structure in harmony with the surrounding.  At the same time it provides a contrast, in the way of more natural structure. The voronoi is not limited to the outside of the building but forms the corn of the structure.
[[File:Sketch1 22.jpg|500px|left|alt text]]
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[[File:Sketch3 22.jpg|500px|left|alt text]]
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[[File:Diagrammen forming 22.jpg|900px|]]
[[File:Sketch4 22.jpg|500px|left|alt text]]
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The first question that arises at the sight of the voronoi is usability. The creating of flat parts is crucial. The solution is in the base of the design of a 3d voronoi system. The principle of a Voronoi based on the fact that a space is under divides the number of points in that space. With a random distribution of the points there will be some cells of different dimensions and different position in relation to each other. With that in mind, points can also be placed locally proportional. The result is a flat floor or wall according to need.
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[[File:Voronoi 22.jpg|400px|]]
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The locations of the activities in the tower are based on the needs of those activities. In the top of the tower the urban farming cells are located and receiving maximum of sunlight and rainwater. In the middle the restaurant and the café are located. A good view and at the short distance to the urban farming are desirable. In the button activities are located that has to attract potential customizer and establishes interactions.
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[[File:Diagrammen 22.jpg|900px|]]
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[[File:Diagrammen doorsnede1-22.jpg|800px|]]

Latest revision as of 22:37, 17 January 2013

Styling

Context meet in architecture.

The rough materials, remote area and the large buildings give the RDM factory his identity. When you analyze those large buildings, you will see those are not be used by one large company but, many smaller ones. Future planned development also will take place based on smaller initiatives.

In the design a 3D voronoi is been used to create a structure based on cells like the smaller companies in the large buildings. From a distance the voronoi create a quit complex messy structure in harmony with the surrounding. At the same time it provides a contrast, in the way of more natural structure. The voronoi is not limited to the outside of the building but forms the corn of the structure.

Diagrammen forming 22.jpg

The first question that arises at the sight of the voronoi is usability. The creating of flat parts is crucial. The solution is in the base of the design of a 3d voronoi system. The principle of a Voronoi based on the fact that a space is under divides the number of points in that space. With a random distribution of the points there will be some cells of different dimensions and different position in relation to each other. With that in mind, points can also be placed locally proportional. The result is a flat floor or wall according to need.

Voronoi 22.jpg

The locations of the activities in the tower are based on the needs of those activities. In the top of the tower the urban farming cells are located and receiving maximum of sunlight and rainwater. In the middle the restaurant and the café are located. A good view and at the short distance to the urban farming are desirable. In the button activities are located that has to attract potential customizer and establishes interactions.

Diagrammen 22.jpg

Diagrammen doorsnede1-22.jpg